The Guild of Guardian Diaries — Edition #4

Quick recap of Accomplishments, since we last spoke!

1. Wave 3 NFT Founder Sale



Let’s kick things off with the foundation of GoG’s gameplay: Heroes. We’ve done a few chats about them in the past, but over the last month or so we’ve made tons of progress on balancing all the individual aspects of each Hero. Right now we’re up to 70+ Heroes and counting!

  • Horde
  • Empire
  • Glade
  • Melee
  • Ranged
  • Mage
  • Damage: High damage, self buffs, and nukes
  • Support: Allied ability buffs
  • Tank: High survivability and damage mitigation.
  • Bruiser: Mix of survivability, sustainability, and damage.
  • Control: Debuffs, crowd control, and area of effect.
  • Healer: Health recovery and Shielding
  • Common
  • Rare
  • Epic
  • Legendary
  • Normal
  • Warrior
  • Elite
  • Mythic
  • Fire
  • Water
  • Earth
  • Light
  • Dark
  • Aether
  • Control: “Create a black hole that pulls enemies towards it and deals damage based on their proximity.”
  • Damage: “Deal moderate damage to enemies in a wide cone. Blinded enemies receive extra damage.”
  • Bruiser: “Deal a rapid flurry of blows in front of the Hero dealing 5 guaranteed critical hits. Double dodge chance for 10 seconds.”
  • Tank: “Taunt surrounding enemies for 5 seconds.”
  • Healer: “Throw a flask that creates a pool of liquid that heals allies and damages enemies.”
  • Support: “Apply armor reducing debuff to all enemies in front of Hero. Apply lifesteal to all nearby allies.”
  • Eg. “Last attack in combo creates a small blizzard on target that deals damage and slows enemies.”
  • Eg. “When slowed, deal damage to all nearby enemies.”
  • Eg. ”Every enemy this Hero kills provides bonus armor that stacks up to 10 times.”
  • Health
  • Mana
  • Mana Gain
  • Attack Damage
  • Attack Speed
  • Attack Range
  • Movement Speed
  • Armor
  • Equipment is meant to be the main source of additional stats for players and can be obtained from Dungeons and the marketplace (after being crafting by Guilds).
  • Each piece of equipment comes with a power rating and a set of stats that directly affect the Hero they’re equipped on.
  • Equipment follows the same rarity table as Heroes. Rarity determines how many different stats a piece of equipment can have. The rarer the item the more stats it has.
  • Each piece of equipment has a level requirement to equip. Each rarity tier requires a higher level requirement than the one before it.
  • In Alpha equipment does not change the outward appearance of heroes.
  • Equipment stat distribution is designed to favor specific roles. This is to avoid specific scenarios like finding Damage gear with Tank stats.
  • Health
  • Health Regen
  • Mana Gain
  • Attack Damage
  • Attack Speed
  • Crit Chance
  • Crit Power
  • Life Steal
  • Armor Penetration
  • Armor
  • Block Chance
  • Artifacts are some of the most powerful items in the game. They are not easily acquired and meant to be late game items to give Heroes the edge they need to overcome our most difficult challenges.
  • Each one gives the equipped Hero a special passive ability that can easily tilt battles in your favor.
  • These special abilities need to be triggered in order to activate. Some Artifacts may only proc on critical hits while some only proc while the character is moving.
  • Players can craft Artifacts with Artifact Shards
  • Artifact Shards are a special currency that are specific for each Artifact (meaning each artifact has its own separate shards)
  • Eg. To craft the “Josiah’s Ring of AMA” you’ll need 50 Josiah’s ring artifact shards. Shards for “Nick’s Spear of Wen Wave 3” cannot be used to craft Josiah’s ring.
  • Artifacts can be upgraded to make them more powerful. Each time you upgrade an Artifact the costs increase exponentially.



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Guild Of Guardians

Guild Of Guardians

Guild Of Guardians is a blockchain mobile RPG published by Immutable, and developed by Stepico. Turn your passion for gaming into Assets!