A first look at the gameplay and game design of Guild of Guardians

  • Player ownership of content: Players actually own content within the game, meaning instead of it being a sunk cost (beware of greedy game developers…) players retain and may even increase the value of their in-game assets.
  • Social co-operation required: Players have to work together in order to maximize progression and profits. Specialisation is part of the game and players will need to work together to progress. Trading with each other is a core component of Guild of Guardians (just like the real world economy!).
  • Multiple avenues of satisfaction: Like other RPGs, players get satisfaction from progressing through game content and building their DREAM TEAM. They can also progress the ‘value’ of their account.
  • A truly authentic and sustainable player driven economy: Large amounts of content in the game will be player generated. Players can bypass the traditional gacha system mechanics and get exactly what they need from our public marketplace. We also want some blockchain assets to only be made by players — which is one of the underlying reasons as to why we do not sell items.
  • Heroes are unique characters that players will take into Dungeons to defeat monsters and collect rewards. Heroes are defined by a few characteristics, Faction, Class, and Element. Each of these directly affects how they play in combat and the rewards a player will receive from completing a Dungeon. Each Hero has a unique ultimate ability that could clear a room, heal an entire team, taunt a boss, or deal massive damage.
The (currently nameless) princess of fire — one of our legendary in-game heroes.
  • We have hundreds of weapons and pieces of armor ready for players to find, create, and trade. Each one can have unique buffs that provide stat bonuses to heroes that they are equipped onto. Note — WE DO NOT SELL ITEMS! Players can rest assured that we will never sell equipment and that these elements of the game will be entirely player driven. This is vitally important to us.
  • Players will bring a team of heroes into dungeons to fight. Team strategy here is as important as skill. Your team composition and synergies matter, as does your skill usage and ability to dodge!
  • Currently we are looking at Factional, Class, and Elemental synergies in combat. For example teams of all Horde could have their raw attack boost buffed, teams of all Fire Element could have a higher chance to inflict a damage over time effect (as an example only).
  • We are currently considering a combo system that would allow for skilled players who dodge and time attacks correctly to rack up mammoth damage numbers.
  • We want traditional RPG roles like Tank, Healer, DPS, and Support to be valuable in Guild of Guardians. Player skill in agro management, healing output, and damage output will be put to the test in our most challenging content.
  • Players venture into dungeons to complete challenges. Guild of Guardians is not an open world environment, although we may look into it post launch.
  • Players earn rewards such as resources, currency, and equipment.
  • Players spend these rewards to recruit and upgrade heroes, and to create equipment.
  • Players use newly acquired heroes and equipment to complete progressively harder dungeons.
  • It is worth noting again; dungeons in Guild of Guardians are level based and not open world. Each one is unique and filled with monsters, bosses, and traps that players must overcome to complete.
Approach dungeons with caution. Grab your Guild, and conquer obstacles together.
  • Players can play for free to earn common heroes (which aren’t tradeable). Players can then merge multiple heroes into ones of a higher (tradeable) rarity, meaning players can play for free and eventually work their way up to owning legendary heroes!
  • Once a hero is at the max level a player can ‘ascend’ it which will increase its level cap. This unlocks the heroes potential power!
  • Crafting materials will be a drop from dungeons. Players can contribute crafting materials to their guild to craft blockchain items, which will automatically be sent to the market to be sold and the profits split based on each player’s contribution.
  • There will be additional ways to earn as well which we are exploring such as rare drops from Guild-based game modes
  • We want Guild of Guardians to be a multiplayer game at heart.
    Players who want to earn big, collect everything, and complete the game will want to join a guild. Guilds will allow players to group up and attempt the hardest and most rewarding content in the game, craft items for sale on the marketplace, and more.
  • We also want to ensure that guild members of all levels are able to be valuable contributors, not just those with the highest level heroes.
  • Additional Guild modes like Guild PvP
  • Additional solo modes like a Challenge Tower
  • Pets and drop tokens
  • Equipment merging and native marketplace integration
  • Drop your email on our website to get early access to the presale (look out for our new website coming soon!)
  • Join our Discord channel to find out more about what we are up to!
  • Follow our Twitter for spicy leaks and memes!

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Guild Of Guardians

Guild Of Guardians

6.8K Followers

Guild Of Guardians is a blockchain mobile RPG published by Immutable, and developed by Stepico. Turn your passion for gaming into Assets!